SBBD

Paper Registration

1

Select Book

2

Select Paper

3

Fill in paper information

4

Congratulations

Fill in your paper information

English Information

(*) To change the order drag the item to the new position.

Authors
# Name
1 Erick Fernandes(erickkrocha@gmail.com)
2 Henrique Maio(henriquemaio@poli.ufrj.br)

(*) To change the order drag the item to the new position.

Reference
# Reference
1 El-Harami, J. (2015). Entertainment and recreation in the classical world—tourism prod-ucts. InJournal of Management and Sustainability; Vol. 5, No. 1; 2015.
2 Reitman, J. G., Anderson-Coto, M. J., Wu, M., Lee, J. S., and Steinkuehler, C. (2019).Esports research: A literature review.Games and Culture, 15(1):32–50.
3 SuperData (2021). 2020 year in review digital games and interactive media. Technicalreport, SuperData, a Nielsen company.
4 Varvello, M., Picconi, F., Diot, C., and Biersack, E. (2008). Is there life in second life?InProceedings of the 2008 ACM CoNEXT Conference, pages 1–12
5 Varvello, M. and Voelker, G. M. (2010). Second life: a social network of humans andbots. InProceedings of the 20th international workshop on network and operatingsystems support for digital audio and video, pages 9–14.
6 Williams, D. (2002). Structure and competition in the u.s. home video game industry. InInternational Journal on Media Management, 4:1, 41-54.
7 Xenopoulos, P., Doraiswamy, H., and Silva, C. (2020). Valuing player actions in counter-strike: Global offensive. InIn Proceedings of the 2020 IEEE International Conferenceon Big Data
8 Bedn ́arek, D., Zavoral, F., and Yaghob, J. (2017). Data preprocessing of esport gamerecords - counter-strike: Global offensive. In Proceedings of the 6th InternationalConference on Data Science, Technology and Applications - DATA, 269-276, 2017 ,Madrid, Spain